Article introducing several 3D conversion and translation tools and services, including popular file formats like SketchUp, Wavefront OBJ, 3DS,. Nov 12, 2018 Most 3D models regardless of their format should be translatable to a common 3D object format (.obj), provided you find a software tool that supports this function.For example Autodesk Maya, from which.mb files originate support this function by default.However, you can find other programs capable of mb to obj conversion. Updated: November 12, 2018.
Like others have said before, you could use binary serialization, but it may produce an extra bytes or be deserialized into an objects with not exactly same data. If you use it for small structs consisting of few simple types, yes (which is quite a common case), it is slow because of marshalling and quad copying (from object to heap, from heap to bytes, from bytes to heap, from heap to object). It could be faster when IntPtr is used instead of bytes, but not in this case. And it's faster for such types to write own serializer that simply puts values into byte array. I'm not saying it's slower than build-in serialization nor that it's 'so very damn slow'.–Nov 26 '13 at 13:46. Using Encoding.UTF8.GetBytes is faster than using MemoryStram.Here, I am using NewtonsoftJson to convert input object to JSON string and then getting bytes from JSON string. Byte SerializeObject(object value) =Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value));Benchmark for @Daniel DiPaolo's version with this version Method Mean Error StdDev Median Gen 0 Allocated - -: -: -: -: -: -ObjectToByteArray 4.983 us 0.1183 us 0.2622 us 4.887 us 0.9460 3.9 KB ObjectToByteArrayWithJson 1.548 us 0.0309 us 0.0690 us 1.528 us 0.3090 1.27 KB.
You could use the in the framework and serialize to a. This may be the most straightforward option, but might produce a larger byte than may be strictly necessary for your scenario.If that is the case, you could utilize reflection to iterate over the fields and/or properties in the object to be serialized and manually write them to the MemoryStream, calling the serialization recursively if needed to serialize non-trivial types. This method is more complex and will take more time to implement, but allows you much more control over the serialized stream.
File extensionConvertOpenSaveEditCreateImportExportExtractConvert fromYes, Autodesk Maya supports mb file conversion as a source file type.YesYesmb editorYesNoNoNotoNoYesYesobj editorYesNoNoNoThe tables with software actions are a good pointer for what a certain program does with various file types and often may give users a good hint how to perform certain file conversion, for example the above-mentioned mb to obj. However, it is not perfect and sometimes can show results which are not really usable because of how certain programs work with files and the possible conversion is thus actually not possible at all.
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